Tag Archives: locative

Your place isn’t just anywhere

And neither are you

It takes understanding your customer, their movement and expectations, but also the pacing of their day and time and their perception of “homeness” . In that respect, the locations travelled through some of the locative games, are consumption zones, without semiotic narratives or meaning, other than the often very real sense of fun, associated with it. However not as authentic.

Creating Homeness with more than optional thrillseeking

Due to several factors such as better infrastructure and public transport and commodification of rural difficult to reach areas- formerly the realm of the adventure-backpacker, the thrill and exitement for the actual act of traveling, has decreased. At the same time, the desire to engage in other specifically designed activities within a smaller scale, has increased greatly. A sense of authenticity is still very important.

Backpackers want to feel the real atmosphere of the destination and therefore do not fit within the the package arrangements, often intended for mass tourism.

Remember, there is a difference between backpackers, travellers and tourists. I will go into these differences some other time, but the point is: they all share the same infrastructure. Different needs, wants and expectations.

Travel and the body

The mind does not only exists within the bounderies of our skulls. We experience the world and the act of travel through our bodies aswell. Mediated by, guided by, formed and transformed by the landscape and our bodies.

Through walking, we are allowed to know the landscape in all its features. Step-rhythm generates thought rhythm. The path through the landscape activates a path of thought.

A new thought often looks like an old landscape feature, as if thinking were travelling» (Solnit, 2000). There is a vast body of knowledge on the relationships between travel, the body and mind and landscapes. It is quite impossible to create a singular structure within the boundaries of this blog (and my expertise). However, a few founded and grounded topics, I shal not withhold from you.

A lived experience

Backpackers use their body as an instrument of passage, not just movement. The act of leaving for a new destination and arriving there, through travel, is as much meaningful to his sense of selfness, as is the pre-travel dream and its representations. There is a shift in research towards the multisensory experience and corporeal engagement. Big hotel chains have yet to embrace this, which gives them an immense backward position. Embracing new and less common insights, does not make everything else obsolete! As experience designer and concepter, I find this highly remarkable and ignorant. Furthermore is the tourist not just gazed upon as a mere consumer, but approached from a wide variety of scientific research.

As a professional, I find this highly remarkable and ignorant.

The bodily sensation, corporeal experience has gained in interest and popularity, also by professionals such as myself. I use all manner of research from different scientific sources, to be able to do my work as best I can. The deliverables usually, are written in the language of the client and stakeholders. I can acknowledge the fact that a more holistic approach in the deliverable, usually conjures up more questions than can be answered in a few oneliners.

Tourism research is very much focussed on the visual. By commodification of image culture, place branding, city marketing, placeboosting, this was very much about politics of representation.

To be perceptive of the landscape, is more than just travelling in it. The landscape has given us- since the time ot the hunter-gatherers -ways to make meaning and to remember. To remember more than just the individual life and lifespan. To cite Ingold:

‘‘To perceive the landscape is to carry out an act of remembrance, and remembering is not so much a matter of calling up an internal image, stored in the mind, as of engaging perceptually with an environment that is itself pregnant with the past.’’

Landscape, travel, mind and body are very much culturally linked. Vast distances to travel between families for instance, will produce a totally different sense of space and distance, aswell as time. Tourism has both spatial and temporal dimensions. After the journey people describe themselves as being wiser and emotionally and more socially adept. A very noticeable characteristic of backpacking narratives is the way they describe deep and profound personal changes, after having made the trip.

The experience of mobility is conditioned and co-produced through interaction and engagement (willingly, non-willingly, accidental, subconsciously) with ordinary structures, shapes and materials, such as a folded newspaper, a laptop, mobile phone. Not to mention the circulation of affects such as stress, being tired, irritated etc. They all play roles in the creation of a particular travel atmosphere.

Although backpackers seek to connect with different cultures and localities, they have the tendency to very easily become part of an isolated and self-contained community of travellers, with little to no local connections. The backpacker enclaves have become important surroundings for exchange. The provide an important source of information and information-exchange.

The backpacking sociability and presence as ” a community on the road” was in the past a fleeting and short-term sight, as a perceivable community. Now, in the age of social media, not only the tourist-geography but also the construction and location of social bubbles and hubs, are more visible and traceable.

As traveller by train or bus, your perception of time, travel time and transit, is part of a delicate interaction-sequence and performative structure that defines mobility; Complex socio-technical systems, that afford, restrict or prevent particular mobile practices. Refer to Wilsons Affordance theory here.

These can be seen as the design-structure of your mode of transport. This design-structure includes not only the above and you- it is comprised of different materialities. Textures, movement, hardness, colour etc.

Tourism research is very much focussed on the visual. By commodification of image culture, place branding, city marketing, placeboosting, this was very much about politics of representation.

The Nature of Cities

To be perceptive of the landscape, is more than just travelling in it. The landscape has given us- since the time ot the hunter-gatherers -ways to make meaning and to remember. To remember more than just the individual life and lifespan. To cite Ingold:

‘‘To perceive the landscape is to carry out an act of remembrance, and remembering is not so much a matter of calling up an internal image, stored in the mind, as of engaging perceptually with an environment that is itself pregnant with the past.’’

Urban is not a corporate word

Urban is not a corporate word

In every city big franchise companies take over part of the touring- aswel as the locative gaming market. They target their audience well and look for places to easily get at them. Gues where? Yup, your hostel is one of these places. Every time you simply point at the rack of leaflets, you are very kindly providing all other parties with customers at your own expense.

Hostels can easiliy provide tours and immersive experiences for their guests.

Nieuw: Experience design for hostels and B&B

Experience Design for Hostels and Bed & Breakfast

Experience design for hostels is an as yet not fully explored way of engaging and maintaining their clientèle aswell as the hostel, in a way that suits the scale of their venue and ambitions, is maintainable on all sides and is highly social.

Hostel experience design is fully customisable, consisting of :

  • pre-defined programs in several relevant subjects, in loose modules;
  • Custom made experiential Concepts- in theory aswell as in practice, following the hostels core-values and strengths
  • Custom made events for hostels;
  • Implementation of Event-Concepts

Including locative- and urban gaming for hostels!

General information

Click here for abbreviated outline.

Experience Design for low-budget or small hostels!

Have a hostel.. big one, small one, familiy hostel? Discover a new way to get your guests to have a superior experience for little money, at your hostel- before and beyond their stay.

Experience concepts are not only meant for big companies, large hotels and events.
Also smaller and family run hostels, can benefit from an allround, well thought through concept, to get your guests to have a wonderful time, remember their stay and to tell fellow travellers about their experiences. Although within the leisure- and tourist industry, hostels participate in a world where common tourist geographies apply in a very different way.
Even with a small budget, it is wholely possible to make it work!

Read some reviews for examples.

Abbreviated outline of the service

  • Quickscan of the hostel facilities
  • Interviews with the hostel owner, manager and staff
  • Guest-safari: Going on a trip as your guests’ guest

Topics

  • Domestic bliss as tourist-geography
  • Changing characteristics of the backpacker
  • Off-season trafic
  • Experiencemapping the custumers stay
  • Defining and using rhythmic behaviour and patterns
  • Servicedesign;
  • The hostel as a being-space or point of sale? Different functions
  • Your guests as a group

Modeling hostel entertainment

The machinations and meaning of pubcrawls and stag nights

  • Why do they do it?
  • How to handle drunk people
  • How to maintain authority over your group
  • Why it is a good idea to dress them as ducks
  • Offering an external photographer to accompany your group, reduces bad behaviour

Eventing en event-design for hostels & small hotels

  • How to handle changing tourist-geographies?

  • How to co-create your services with your guests;

  • How important are your guests? The hugely important backpacker.

Tourguide training

Basics

  • Pacing the tour, pacing the experience

An itinerary is about scenography and tension planning, not just about logistics;

  • Tour-operation training for guides!

Advanced and themed tourguiding

  • Immersive guiding: Keep your distance?
  • Being part of the group is only one of the guides many roles
  • Several types of analysing tours. Annotating video and hypervideo, from different points of view.

All observational notes, texts of the guides, their scripts and interviews, will be transcribed in software called ADVENE . ADVENE is designed to analyse audiovisual documents.

http://liris.cnrs.fr/advene/examples/nosferatu/exercises.html

Analysis of audiovisual content’ (http:// www./liris.cnrs.fr/advene/)

For instance:

  • POV1: Films te tourguide, talking about an item on the tour;
  • POV2: Films a spec. groupmember, listening to the guide
  • POV3: Films the behaviour of the group as a whole
  • Using and understanding space, speed, time and the senses
  • Using different modalities, affordances and mediators

Advanced training for museum guides

The use of the five senses allows the interpretation to rely less on the actual words and more on the overall experience,

An individual’s behaviour can be affected by rhe timing of the tour, environmental factors and emotional states.

Locative- and urban gaming

Be the one and only truely original source for unique gaming- and traveling experiences for your guests… wherever they are!

Through local activities and your own already running (succesful??) events and activities, I design urban and locative games, in which your guests get the unique local en special experiences they seek.

Although specifically made for each participating hostel, the backpacer-user of the app and programme, can actually use the app for their further journeys and experiences! The app and its content are only activated after booking at your hostel. After that- besides benefitting from the fluid and adaptive content within, they get to use all the social functions, the app and concept has to offer them and fellow travelers. Discounts, insider tips, curation, motivation, an alarm-system and direct contact.

Concepts are designed with in mind a wide corpus of knowledge about urbanism, tourism, backpacking-behaviours, tourist geographies, gaming-essentials, event-design and lots of hands-on experience.

Locationmanagement and placemaking

  • What makes a spot a tourist location?
  • What is the genus loci and does it matter for you?
  • The trinity of creation

image

CONTACT

Renk van Oyen

ww.la-clappeye.nl
www.blog.la-clappeye.nl

Twitter: @hostelconcepts

La Clappeye Acts

p/a Sint-Lucasstraat 16

5211 ZG, ‘s-Hertogenbosch

acts@la-clappeye.nl

Linkedin profiel

Referenties Renk van Oyen

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and this article on our regular site.

Locative- and urban gaming for hostels

Site-specific gaming for your guests. Have them explore the city through your eyes, through your connections, through the deals you want them to have!

Ask for more info!

acts@la-clappeye.nl